IkeSouth wrote:
even without the bugs, it looks worse than GTA V?
Outside of the bugs and the obvious lack of attention given to PS4/Xbox One versions, the problem is that this game isn't nearly as deep as it was made out to be. Night City was heralded in the pre-release material put out by the studio as a living, breathing world that the player could explore and interact with in any way they desired. Turns out, the city is extremely one-dimensional and not worth exploring outside of where repetitive missions (given by disembodied NPCs that likewise have zero depth) take you. There's almost no dynamic verticality to the map, so the city, while it looks huge, actually plays like any other RPG that exists mainly in 2D planes.
The missions are, as I feared, pretty simplistic in their playability, with only "stealth" and "assault" options available on both main- and side-quests, and the RPG elements of the game really only factor into how either stealth or assault is accomplished, there are no other playstyles brought about by how you build your character, you either go in guns blazing or just crouch-walk everywhere. For reference, here is the
quest flowchart for "Beyond the Beef", a side quest in Fallout: NV that is inconsequential to the main story arc. There is absolutely nothing like this in Cyberpunk, the supposed "next generation of open-world RPG".