Darkside wrote:
Juice's Lecture Notes wrote:
Currently playing through Season 6 and the companion expansion "Vessel of Hatred" as the new Spiritborn class, similar to the Monk class from D3. It's unfortunate that this game isn't more popular because this time around Blizzard has done a great job of listening to players and implementing very nice QOL features over and above those available when the game dropped. The extension of the story is done well enough but it's clear it didn't get the attention of the core plotline.
Still, the lack of gear sets is troubling, as I thought they were a fun way to make builds dynamic with their powerful buffs, but Mythics/Uniques and Tempering/Masterworking appear to provide similar power upgrades to builds.
Gear sets would be great. They just added rune words back in so I suspect sets might be coming... but ubers might be the new gear sets
I get the argument that the devs felt gear sets pushed players into choke points and exacerbated "The Meta" builds, but I've always felt they could be tuned to actually encourage dynamic builds rather than hinder them. Also there was always something about seeing that green text drop.
And yeah, runewords coming back is great, but I fill like the implementation is half-assed. D2 had 4-piece runeword buffs, D4 limits you to 2, 2-word combinations, despite a greater diversity of buffs.